Eagle Dynamics hat soeben den ersten Hotfix für DCS 2.7 veröffentlicht. Damit gehören nun die Abstürze beim zweiten Laden einer Mission der Vergangenheit an. Weitere Fixes für die neuen Kampagnen, die MiG-21, die JF-17, sowie für die „Hornet“ und „Viper“ sind ebenfalls enthalten.

Das Update startet automatisch beim nächsten DCS start. Beachtet bitte weiterhin, dass DCS 2.7 – und somit auch der Hotfix – nur für die Open Beta und Windows 10 verfügbar ist.

Changelog:

DCS 2.7.0.5118 Open Beta

  • MP. Dedicated server hangs when mission not exists – fixed.

  • MP. Fixed Dedicated Server header name.

  • MP. Fixed display of player pings.

  • MP. Dedicated server stops responding when minimised – fixed.

  • MP. Server crash when people join in server – fixed.

  • VR. Controllers are not working correctly in open beta – fixed.

  • When you view the new propellers from the side, they appear to be layered on top of the clouds – corrected.

  • CTD on AI attack A-20G vs L-39ZA – fixed.

  • Fixed potential crash on AI group taxi.

  • Crash on woATC::getClientRunwayPosition – fixed.

  • User mission creates a lua crash – fixed.

  • Crash on second run of track – fixed.

  • MP. Fixed server crash related to aircraft being on the runway.

  • MP. Dedicated server. Active mission in the list doesn’t correspond to really played – fixed.

  • Raindrops sound bug fix.

  • F-14. Mission Editor “god’s eye” preview model has not wing folded mode – fixed.

  • ME. Degraded UI performance when user creates 2nd (3rd) trigger zone – fixed.

  • MP. Players in non-pilot slots of multicrew aircraft do not appear in the player list – fixed.

  • ME. After mission creation with Custom preset, coalitions can be changed – fixed.

  • AI aircraft. Part of the group sometimes stops on taxiway after landing – fixed.

  • RIM-7 missiles will not explode after launch when launched against jamming targets.

  • Added: IR_emission_coeff for all China vehicle/ship.

  • Updated: JF-17 wingtip PL-5E zero-drag.

  • Updated: rename SPJ pod to KG600.

  • Updated: vehicle/ship encyclopedia for animation.

  • Updated: vehicle/ship tag.

  • MP. Select server panel. Added a Favorites Only checkbox to speed up the UI with a large number of servers.

  • MP. Dedicated Server. Change colors of coalition task progress bars.

  • MP. New version of the network protocol. Incompatible with previous versions.

DCS: MiG-21bis by Magnitude 3

  • Added missing canopy texture.

  • Added missing English labels for the SPS-141 control box.

DCS: JF-17 by Deka Ironwork Simulations

  • Fixed: missing chute model after cut-off

  • Fixed: PRF mode for 1 bar scan

  • Fixed: Radar TA mode still works when silent

  • Fixed: WPT should not automatically switch to next in AG mode

  • Fixed: reset ΔT of current WPT TOT will do same for all following WPTs’ TOT

  • Updated: WPT box shows directional arrow when out of HUD FOV

  • Updated: defog sound effect

  • Updated: EFM for wingtip PL-5E zero-drag

  • Updated: remove SPJ station check in Single Player mode

DCS: F/A-18C Hornet by Eagle Dynamics

  • Using SLAM/AGM-65E alongside targeting pod can in some circumstances result in some ground units becoming semi-transparent to the targeting pod – Fixed

  • Pressing AUTO in HSI should select the first waypoint – Fixed

  • Undesignate should return to search in manual acquisition – Fixed

  • Wrong distance to azimuth line at 5nm at certain distance to TACAN – Fixed

  • Harm pullback breaks manual Harm selection – Fixed

  • Castle right doesn’t display RDR ATTK page on right DDI A/A mastermode – Fixed

  • HSI / SA Waypoint offset from sequence lines – Fixed

  • AIM-9 Switching racks after selecting other weapons – Fixed

  • AG RADAR flashing after pressing data in range page – Fixed

  • TWS should default to AUTO from STT – Fixed

  • HSI/SA are oriented track-up but color map is oriented heading-up – Fixed

  • Time on Target can go over 24 hour clock – Fixed

  • HARM Pre Briefed mod overwritten by heading change – Fixed

  • Training missions: Added japanese localization

DCS: F-16C Viper by Eagle Dynamics

  • Sometimes hang when strange A/A weapons load and dogfight switch – fixed

DCS: F-86F Sabre by Belsimtek

  • Aileron Control at Mach .9+ Needs looked at – Fixed

DCS: Flaming Cliffs 3 by Eagle Dynamics

  • Su-33. AAR causes DCS crash – fixed.

  • MiG-29. In some EN training missions a Russian speech was present – corrected.

  • A-10A. Corrected canopy reflections.

DCS: FW 190D-9 by Eagle Dynamics

  • Fix for oxygen refueling on Refuel/Rearm

DCS: Bf 109K-4 by Eagle Dynamics

  • Oxygen is set to On for Airstarts

DCS: P-51D by Eagle Dynamics

  • Functions “Oxygen emergency valve” and “Diluter lever” are mixed up – fixed

Campaigns

The Border Campaign by Armen Murazyan:

  • Added weather presets.

Spitfire LF Mk. IX Operation Epsom and P-51D Charnwood Campaign Campaigns by B&W Campaigns:

  • Updated weather conditions to closely match actual Allied pilot observations from the mission date and time.

  • Temporarily reduced the number of 88mm flak sites that activate pending tuning of shell accuracy and damage. Heavy flak encounters will be fewer than historically reported but mission survival will be much more likely.

L-39 Albatros: Kursant Campaign by Eagle Dynamics:

  • Clouds update.

The Enemy Within 3.0 Campaign by Baltic Dragon:

  • Mission 19. Fixed problem with Apaches not taking off at mission start.

DCS: F/A-18C Operation Pontus Campaign by 373vFS Greg, 373vFS_Petritis, Baltic Dragon:

  • Fixed Mission 1 Skip option bug.

  • Added Campaign Score window.

  • Tweaked AI behavior triggers (fixed low flying issue, losses).

  • Tweaked AI Tanker orbit path.

  • Enemy transport aircraft fixed low flying.

DCS: F-5E Black Shark Resolve ‘79 Campaign by SorelRo:

  • Weather optimized for the 2.7 clouds

  • Added a skip mission feature that allows the player to continue the campaign

  • Added TACAN station into the campaign

  • Refined victory conditions for each mission

Known Issue: DCS: MiG-21bis crash sometimes.

Teile den Artikel:
Share on facebook
Facebook
Share on whatsapp
WhatsApp
Share on twitter
Twitter
Share on reddit
Reddit
Share on pinterest
Pinterest
Share on email
Email
Abonnieren
Benachrichtige mich bei
guest
2 Kommentare
Bewertung
Neuster Ältester
Inline Feedbacks
View all comments
Marcus
Marcus
11 Tage zuvor

Ich wollte mich einfach bedanken, das es bei News zu DCS gibt!
Ich fliege gerne die Airliner, aber ab und an mal vom Träger starten und was kaputt machen … 🙂

Thomas
Team
11 Tage zuvor
Antwort auf  Marcus

Gerne!

Könnte dich auch interessieren:

Wie ist eigentlich der Entwicklungsstatus der Q4XP von FlyJSim? Diese Frage haben die Entwickler jetzt in einem kleinen Entwicklungsupdate beantwortet und dabei zahlreiche Bilder präsentiert - denn die Texturen seien fertig, und beim Rest sei man auch auf der Zielgeraden, verspricht FlyJSim - mit der Erklärung, wie die Zukunft der Entwickler aussehe.
Seit der Ankündigung durch die Hintertür, die A-6E „Intruder“ als flugfähiges Modul in Zusammenarbeit mit Eagle Dynamics entwickeln zu wollen, brodelte es in der Gerüchteküche vom DCS 3rd-Party-Entwickler Heatblur. Nun wurde eine Road-Map veröffentlicht mit den Zielen für die Zukunft: Darunter sind nicht nur Updates für „Viggen“ und „Tomcat", sondern auch zwei Next-Generation-Jets.
In der kommenden DCS-Kampagne „Operation Cerberus North“ schickt „Ground Pounder Sims“ einen RAF Austausch-Piloten mit dem Namen „Steep“ wieder in den Einsatz. Diesmal soll er an der Seite der MARINES mit der „Joint Syrian Task Force“ syrische Rebellen unterstützen. Wir haben uns jetzt schon die erste Mission der Kampagne angesehen und uns mit den realistischen Prozeduren und der komplexen Freund-Feind-Situation vertraut gemacht.