Fliegen wie die Red Arrows: Just Flight haben ihre Umsetzung der Hawk T1/A veröffentlicht. Das Schulungsflugzeug geht jetzt im Microsoft Flight Simulator mit vielen Features an den Start. Für knapp 41 Euro steht das Add-on jetzt im Webshop von Just Flight zum Download bereit. 

Die Briten versprechen dabei eine realistische Umsetzung des Jet-Trainers:  “Die Just Flight Hawk wurde mit einem außergewöhnlichen Detailgrad modelliert und verfügt über eine Vielzahl von 8K-Texturen (einschließlich RAF und Red Arrows), realistische Nutzlasten (einschließlich AIM-9-Raketen, Raketen, Übungsbomben, 30-mm-Aden-Kanonenkanonenkapsel) , Red Arrows Diesel/Dye Smoke Pod) und Bodenausrüstung”, schreibt Just Flight im Webshop. “Sowohl die vordere als auch die hintere Pilotenposition sind enthalten und das Flugzeug verfügt über ein echtes virtuelles 3D-Cockpit mit animierten 3D-Instrumenten und voll funktionsfähigen, kundenspezifischen Systemen und Avionik.”

Hier ein Copy&Paste der Produkbeschreibung: 

Model

  • Accurately modelled Hawk T1 & T1A, built using extensive research materials and hands-on experience with the real aircraft
  • Numerous external animations including storage hatch, RAT, canopy, crew ladder
  • Animated, configurable front and rear pilots
  • Ground equipment including chocks, access steps, pitot cover, engine intake covers and tie-downs
  • 8K textures are used to produce the highest possible texture clarity
  • PBR (Physically Based Rendering) materials with real-time environment reflections for superb quality and realism
  • Detailed normal mapping for down-to-the-rivet precision of aircraft surfaces
  • Static weaponry with the correct brackets and pylons for all weapon types:
     – Aden 30mm centre line gun pod
     – AIM 9M and CATM-9 practise missile
     – CBLS/BDU-33 practise bombs
     – Matra LRF4 rocket launcher pods
  • Ground services support (marshaller and fuel truck)
  • Full support for MSFS visual icing effects
     

 Cockpit

  • A truly 3D virtual cockpit featuring accurately modelled ejector seats, cockpit wear and tear and stunning texturing – every instrument is constructed fully in 3D with smooth animations
  • Cockpit textures feature wear and tear based on reference photos taken in the real aircraft to produce an authentic environment
  • Dimmable instrument, radio and flood lighting, with separate control circuits for each cockpit
  • Tablet EFB for controlling various aircraft options, and checking aircraft and flight information:
     – ‘Cold & Dark’, ‘Ready for Take-off’ and ‘Ready for Start’ aircraft states
     – Persistent aircraft states, allowing you to always return to your cockpit in the same state that you last left it
     – Canopy, hatch and ground equipment controls
     – Choose between weapon panels, Red Arrows smoke controls, Gunsight /GPS/Gunsight + GPS configurations, and hide the control column for an unobstructed view of the cockpit
     – Configure ordnance and rear pilot/instructor
     – Basic autopilot controls for ease-of-use
  • Front and rear cockpit positions fully modelled and simulated
  • Developed using the latest MSFS standards, including intuitive and easy-to-use controls for rotary knobs, multi-position switches and levers
  • Fully compatible with MSFS VR mode


Custom-coded aircraft systems

  • Electrical system with generators, busbars, inverters and AC/DC power supplies
  • Hydraulic systems, including independent No.1 and 2 systems, accumulators and RAT operation in case of engine failure
  • Fuel system with automatic fuel transfer, pumps and LP/HP cocks
  • Central warning system with realistic CWP caption logic, audio/visual warnings and test functionality
  • Flight control system with hydraulically-powered flying controls, standby flap system and realistic airbrake operation
  • Landing gear and wheelbrake system with hydraulically-charged brake accumulators with realistic discharge rates, standby gear system and front/rear cockpit control transfer
  • Air-conditioning and pressurisation system with temperature controls and realistic cabin pressurisation
  • Oxygen system with realistic supply and usage rates that vary with altitude and number of flight crew
  • Flight information and instrumentation system with Attitude and Heading Reference System (AHRS), modelled with accurate ‘spin-up’ times and simulated gyro-drift, and standby instruments with power source controls
  • Lighting system with dimmable instrument, console and map lighting, and separate upper and lower fuselage anti-collision lighting
  • Communication system with original AN/ARC 164 UHF radio, plus retrofitted modern RT8300 VHF radio with the ability to save and recall frequencies, fully-functional TACAN and ILS radio units for IFR navigation, and modern Mode C/S compatible military IFF transponder
  • Engine systems with realistic Adour Mk. 151 turbofan engine operation, including gas turbine starting (GTS) system and engine starting procedures
  • Armament system with weapons control and monitoring panels, missile control panel, sighting system and payload jettison
  • Skymap II GPS system (based on default Aera)
  • Realistic gunsight display with azimuth and depression controls


Sounds

Bringing next-gen jet noise to your simulator, the Hawk T1 features a highly-fidelity Wwise sound environment developed by SimAcoustics.

Over 200 separate sound effects provide accurate audible feedback as you interact with the aircraft.

  • High-fidelity Rolls-Royce Adour Mk.151/851 jet noise
  • Full start-up soundtrack featuring the GTS starter
  • Immersive distant jet sounds that enhance the fly-by experience
  • Authentic audio for every switch, button, lever and electrical system
  • Audible feedback as you operate the control surfaces, flaps and airbrake
  • Dynamic airflow noise during manoeuvring
  • Simulation of breaking the sound barrier
  • Custom damage effects for when things don’t go as planned


Liveries

The Hawk T1 is supplied in the following 14 paint schemes:

  • Hawk T1 Royal Air Force Early trainer livery, XX241
  • Hawk T1 Empire Test Pilots School livery, XX341
  • Hawk T1 Royal Air Force Valley, Central Flying Squadron, XX176
  • Hawk T1 Royal Air Force Camouflage scheme, XX353
  • Hawk T1 Royal Air Force 4 FTS, Welsh Dragon livery, XX172
  • Hawk T1 Royal Air Force 92 Squadron, XX329
  • Hawk T1 Royal Air Force Red Arrows 2011 livery, XX260
  • Hawk T1 Royal Air Force Red Arrows 2014 livery, XX322
  • Hawk T1 Royal Air Force Red Arrows 2021 livery, XX227
  • Hawk T1A Royal Air Force 100 Squadron, Black livery, XX331
  • Hawk Mk. 51 Finnish Air Force, HW-346
  • Hawk Mk. 53 Indonesian Air Force, LL-5320
  • Hawk Mk. 63 Royal Saudi Air Force, 79034
  • Hawk Mk. 63 Swiss Air Force, U-1252T1
     

  Other:

  • Realistic and accurate flight dynamics based on real world performance and handling data, and input from Hawk T1 pilots
  • A Comprehensive PDF manual with panel guide, flight tutorial and performance data is included
  • PSD Paint Kit included so you can create your own paint schemes
  • Full support for MSFS checklists (manual and automatic/co-pilot modes)
Teile den Artikel:
Share on facebook
Facebook
Share on whatsapp
WhatsApp
Share on twitter
Twitter
Share on reddit
Reddit
Share on pinterest
Pinterest
Share on email
Email
Abonnieren
Benachrichtige mich bei
guest
0 Kommentare
Inline Feedbacks
View all comments

Könnte dich auch interessieren:

Sie wird seit Jahrzehnten gebaut und ist der Inbegriff von General Aviation Flugzeug, die Cessna 172. In ein paar Tagen wird Airfoillabs die mit der Garmin G1000 Suite ausgestattete Cessna 172NG veröffentlichen. Die Featurelist ist lang und die Erwartung hoch, kein Wunder das die Study-Level Cessna sehnlichst erwartet wird.
Nach Memmingen und Saarbrücken die erste Payware: Frederik Blatter alias Freds Airports hat seine Szenerie des Flughafens Nürnberg (EDDN) für den Microsoft Flight Simulator veröffentlicht. Der Albrecht Dürer Flughafen kann in zwei Versionen erworben werden, die sich nur im Preis unterscheiden sollen.
Diese Frage hat so manchen Reisenden bereits vor eine große Herausforderung gestellt. Bereits mehrfach sind Passagiere, die beispielsweise nach Dakar im Senegal fliegen wollten, in Dhaka, der Hauptstadt Bangladeschs gelandet. Uns Simpiloten passiert dies ja eher nicht, daher können wir bald ganz gezielt nach Bangladesch fliegen.