Ihr liebt Flugsimulation.
Wir berichten darüber.

Ihr liebt Flugsimulation.
Wir berichten darüber.

Thranda haben ein weiteres Aircraft-Add-on veröffentlicht. Die Daher Kodiak 100 ist jetzt in X-Plane 12 gelandet, als Teil der DGS (Dynamic Generation Series). Wie immer versprechen die Designer dabei ein umfassendes Paket mit Systemtiefe und Individualisierungsmöglichkeiten.

35 Dollar kostet die Maschine im Org-Store. Das Paket beinhaltet dabei die Kodiak 100 in Land- und Amphibien-Version. Wie auch bei anderen Aircrafts der DGS kann die Maschine im Sim auf Dinge wie Aussehen und Cockpit-Design angepasst werden. 

Hier die komplette Liste der Features:

Special features
  • X-Plane 12 exclusive
  • New Daher Kodiak 100 simulation
  • Part of the Dynamic Generation Series
  • Ground Proximity Warning System
  • Option to swap autopilot between G1000 bezel and S-TEC55
  • New 8k highly detailed textures
  • Updated and improved 3D model
  • Upgraded plugin to SASL 3.16, with full support for new Apple processors
  • Uses X-Plane 12’s new windshield rain and ice effects
  • SkunkCrafts Auto updater
  • Includes landplane and amphibian seaplane variants
  • Two different interiors and seat configurations: Timberline or Executive
  • Superb material realism – inside and outside, using full PBR features
  • Dynamic Livery Editor – create your new livery while in the sim!  Two presets: classic Quest livery, and newer Daher livery
  • Comprehensive menu system with per-passenger Weight and Balance Manager, audio controls, custom slew controls, livery selection, aircraft configuration etc.
  • Swappable pilot and copilot figures
  • Many options, including wheel fairings, tundra tires, skis, mud flaps
Aircraft visuals
  • Amazingly deep 3D mesh throughout, based on actual CAD model of the real plane
  • High resolution 8k textures and detailed PBR materials
  • Dynamic Livery generator – generate dozens of livery varieties within minutes, live, while in-sim
  • High quality textures (over 1000 pix/m!)
  • PBR dynamic interior window reflections with realistic scratches and imperfections
  • Window and instrument reflections that emulate sense of depth
  • Numerous covers, tie-downs, chocks, caps – all accessible via menu
  • Modelled and functional GPU
  • Custom lighting throughout (custom strobe flash pattern, custom halos, custom lighting logic)
  • Pulsing landing light option
  • Gimballed internal 3D lights throughout, which cast light on the surfaces they point to (HDR mode)
  • Lifelike, realistically animated Pilot and Co-pilot figures (Co-pilot figure appears/disappears depending on weight)
  • Features a Cargo mode, which covers windows and rearranges the passenger compartment for cargo operations.
  • Cargo that appears and disappears, depending on weight set (in Cargo mode)
  • Detailed engine model under cowlings that can be opened
  • All chrome and reflective materials look realistic in X-Plane, thanks to PBR
  • Extremely detailed and realistic panel, G1000 glass, and steam gauge glass, which is also night-lighting responsive, and features Fresnel effect.
  • Slick 2D pop-up (actually, ‚fly-out‘) window, giving you quick access to all the plane’s extra features.
  • Animated air conditioning gimbals throughout.
  • Custom and X-plane default camera presets
  • Hideable cargo pod with doors that can be opened, revealing cargo inside that changes depending on the weight that is set in the pod
  • Open cargo pod doors respond to prop wash or weather wind by oscillating back and forth.
  • Electric tug, to tow the plane (based on a real-life tug model controlled via smartphone.)
Flight dynamics and systems
  • Laminar’s built-in G1000, which features procedures and synthetic vision
  • Extremely accurate flight dynamics, arrived at with the help of in-house real-time visual tools (Fully updated to X-Plane 12, including water model)
  • Smoke in the cockpit can be brought under control by pulling the ‚Firewall Air‘ via knob on panel.
  • Cargo pod and wheel pants affect aerodynamics realistically
  • Adding cargo pod enables use of weight and balance manager to determine load.
  • Docking Hold Mode for amphibian, which holds the plane in place as if it were tied to the dock, but allows it to rock around with the waves
  • Interface and usability
  • Fly-out pop-up menu featuring six menus:
  • General (mode, tug, cargo pod, reflections, lights, etc. options)
  • Livery selector for pre-painted liveries (X-Plane standard system, with animated previews that look great) or switch to dynamic liveries, where you can edit and create your own liveries quickly with the provided tools
  • Improved dynamic real-time weight-and-balance manager with full scroll support, metric/imperial switching, cargo pod option, ability to load a saved configuration
  • Camera: select camera snap points visually, or use X-Plane’s internal camera preset system, with an added visual interface.
  • Audio: Mix 6 aspects of audio in the plane, via scrollable volume faders, to get the mix just right for your taste
  • Slew mode allows you to place your plane in real time in 3D, temporarily bypassing X-plane’s aerodynamics.
  • Misc menu allows access to skis, bush tires, mud flaps, cargo version, executive version, synthetic vision in G1000, autopilot choice (G1000 bezel or S-TEC55), and anti-ice option
Advanced sound system
  • Doppler effects are sensitive to how the camera is behaving in relation to the plane. (No more screeching when dollying camera towards the plane.)
  • High fidelity, multi-track fmod sounds, simulating multiple layers of engine and prop sounds, depending on camera angle, distance, atmospheric conditions etc.
  • Different for front of plane vs. back of plane.
  • Panning around the plane yields stunning 3D audio effects
  • Audio positioning is clearly discernible; move around the engine compartment and the sound origin clearly shifts depending on where the camera is pointing.
  • Individual buttons and switches in the cockpit each have their own sound origin, which is mapped across the stereo spectrum.
  • Gimballed AC vents
  • Ambient sounds
  • Realistic electrical sounds, based on bus load and other factors. (Sounds actually give you clues as to what’s happening under the hood.)
  • Yoke, throttle quadrant, brake handle etc. make friction sounds that are proportional to their movements, both in pitch and in volume.
  • Combustion roar sound typical for turboprop engines – recorded from real PT6 engine
  • Outside wind intensity is affected by slip and AOA. (The more the surface area of the fuselage is hit by oncoming wind, the louder the sounds)
Abonnieren
Benachrichtige mich bei
guest

2 Kommentare
Bewertung
Neuster Ältester
Inline Feedbacks
View all comments
NicoHB
NicoHB
9 Monate zuvor

Sieht gut aus, sind die Thranda Flieger denn zu empfehlen ?

FTS
FTS
9 Monate zuvor
Antwort auf  NicoHB

Ja. Habe mehrere von ihren Fliegern und bin mit allen sehr zufrieden.

Könnte dich auch interessieren:

Es ist bald so weit. Am kommenden Dienstag, den 21. Mai erscheint die Phantom F-4E für den Digital Combat Simulator. Bereits jetzt wurden die ersten bekannten Content Creator mit dem DCS-Modul ausgestattet. Erste Videos geben euch hier einen ersten Eindruck zur Maschine.
TFDi Design hat im eigenen Discord bekannt gegeben, dass ihr MD-11-Projekt offiziell die Feature-Complete-Phase erreicht hat und nun der Qualitätssicherungsabteilung (QA) zur Überprüfung vorliegt. Dies markiert einen bedeutenden Fortschritt in der Entwicklung des Flugzeugs, das von vielen Flusi-Fans erwartet wird. Denn auch wenn ein größerer Kreis an Beta-Testern bereits in der MD-11 unterwegs ist, warten viele noch auf den Release der MD-11.
Fast ein Vierteljahr ist es her, dass Laminar das Update 12.1.0 für X-Plane 12 angekündigt hat. Bis auf die gleiche Vorstellung beim FS-Weekend gab es seitdem nichts Neues! Nun jedoch gibt es völlig überraschend die erste Beta für interessierte Tester der neuen Features!